
Skills and Feats: Hide +0, Listen +1, Move Silently +0, Profession (Fishermen) +5, Spot +1.Ĩ. AC 10 Base Atk +0 Grp +0 SV Fort -3, Ref +2, Will +1 AL LG Str 11, Dex 10, Con 4, Int 9, Wis 13, Cha 10. Family HomeOl Tarlach: Male human (old) Com1 CR 1 Medium size humanoid HD 1d4-3 hp 1 Init +0 Spd 20 ft. Appraise check DC 12 to identify the scribes inkpot as a valuable item.ħa. Gatekeepers TowerGold hidden in the Sabines extra boots: Search DC 20. Common WarehousePadlock on the warehouse doors: Open Lock DC 20.Ħ. If Tella beats a traps DC by 10 or more with a Disable Device check, she can bypass it (with her party) without disarming it. She can use the Disable Device skill to disarm magic traps. Tella cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.SQTrapfinding (Ex): Tella can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Tella must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Any creature that is immune to critical hits is not vulnerable to sneak attacks. Tella can sneak attack only living creatures with discernible anatomies undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Should Tella score a critical hit with a sneak attack, this extra damage is not multiplied. SASneak attack (Ex): Tellas attack deals an extra 1d6 damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when Tella flanks her target.

Skills and Feats: Balance +7, Bluff +6, Diplomacy +6, Gather Information +6, Handle Animal +6, Hide +9, Knowledge (local) +5, Move Silently +9, Ride +7 Animal Affinity, Stealthy. SA Sneak attack +1d6 SQ trapfinding AL CG SV Fort +2, Ref +5, Will -1 Str 13, Dex 16, Con 15, Int 12, Wis 8, Cha 14. StablesTella the Stablegirl: Female human Rog1 CR 1 Medium humanoid HD 1d6+2 hp 8 Init +3 Spd 30ft. Husband was a fellow adventurer who fell in the Caves of Chaos.Ĥ. Has been gatekeeper here the last six years. Possessions: +1 chainmail, light steel shield, +1 mithril longsword, shortbow, dagger, quiver with 20 arrows, writing quill, book of names.

Skills and Feats: Balance +2, Climb +4, Craft +5, Hide +1, Knowledge (nature) +2, Listen +1, Move Silently +1, Ride +2, Spot +1, Swim +9 Combat Reflexes, Point Blank Shot, Toughness, Weapon Focus (longsword), Weapon Focus (short bow).
#RETURN TO THE KEEP ON THE BORDERLANDS INTRO FULL#
CourtyardSabine the Gatekeeper: Female human Ftr3 CR 3 Medium humanoid HD 3d10 hp 34 Init +1 Spd 30 ft AC 18 (+7 armour, +1 Dex), touch 11, flat-footed 17 Base Atk +3 Grp +6 Atk +1 mithril longsword +8 melee (1d8+4/19-20) or shortbow +5 ranged (1d6/x3) Full Atk same Space/Reach 5 ft. During the day, Laurl and Charl are on duty at 2a. Possessions: splint mail, shortsword, shortbow, quiver and 20 arrows. 15 Skills and Feats: Listen +3, Spot +3, Search +1 Craft (bowmaking) Weapon Focus (shortsword), Alertness, Improved Initiative. AC 16 (+6 armour), touch 10, flat-footed 16 Base Atk +2 Grp +2 Atk shortsword +3 melee (1d6/19-20) or shortbow +2 ranged (1d6/x3) Full Atk same Space/Reach 5 ft./5 ft. Possessions: splint mail, shortsword, shortbow, quiver and 20 arrows Charl and Joop: Male human War2 CR 1 Medium humanoid HD 2d10 hp 14 Init +4 Spd 20 ft. 15 Skills and Feats: Listen +3, Spot +3, Search +1 Craft (arrowmaking) Weapon Focus (shortsword), Alertness, Improved Initiative. Gatehouse TowersLaurl and Wort: Male human War2 CR 1 Medium humanoid HD 2d10 hp 14 Init +4 Spd 20 ft. Heavy wooden drawbridge: hardness 6 80 hp lift DC 30, break DC 25.Ģa. Main GateIron portcullis: hardness 10 hp 60 lift DC 25 break DC 28.

Murder holes and wall slits provide ninetenths cover to archers behind them (PHB page 133). thick on the average (hardness 8, hp 90, break DC 35, Climb DC 15). The KeepThe masonry walls of the keep are composed of granite blocks 20 ft.
